126 lines
3.9 KiB
C++
126 lines
3.9 KiB
C++
#include "CursorController.h"
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#include <QWidget>
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#include <QCursor>
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#include <QApplication>
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#include <QScreen>
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#include <QMouseEvent>
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#include <QDebug>
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CursorController::CursorController(QObject *parent)
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: QObject(parent)
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{
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// 判断能否真正移动系统光标
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m_useRealCursor = QGuiApplication::platformName() != "eglfs"
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&& QGuiApplication::platformName() != "linuxfb"
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&& QGuiApplication::platformName() != "minimal";
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if (!m_useRealCursor)
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m_pos = QGuiApplication::primaryScreen()->geometry().center();
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else
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m_pos = QCursor::pos();
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m_holdTimer.setSingleShot(true);
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connect(&m_holdTimer, &QTimer::timeout, this, [this] {
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m_isLongPress = true;
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m_curStep = cfg.step * 2; // 切到长步长
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});
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}
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void CursorController::handleKey(int key)
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{
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QPoint delta;
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switch (key) {
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case Qt::Key_Up: delta = QPoint(0, -cfg.step); break;
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case Qt::Key_Down: delta = QPoint(0, cfg.step); break;
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case Qt::Key_Left: delta = QPoint(-cfg.step, 0); break;
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case Qt::Key_Right: delta = QPoint( cfg.step, 0); break;
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case Qt::Key_Return:
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case Qt::Key_Space:
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if (cfg.emulate) emulateClick();
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return;
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default: return;
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}
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move(delta);
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}
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void CursorController::handleKey(int key, bool pressed)
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{
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static QSet<int> pressedKeys; // 记录当前按住的键
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switch (key) {
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case Qt::Key_Up:
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case Qt::Key_Down:
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case Qt::Key_Left:
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case Qt::Key_Right: {
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QPoint dir;
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switch (key) {
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case Qt::Key_Up: dir = QPoint(0, -1); break;
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case Qt::Key_Down: dir = QPoint(0, 1); break;
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case Qt::Key_Left: dir = QPoint(-1, 0); break;
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case Qt::Key_Right: dir = QPoint( 1, 0); break;
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}
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if (pressed) {
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/* ---------- 键按下(含自动重复) ---------- */
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if (!pressedKeys.contains(key)) {
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// 第一次按下
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pressedKeys.insert(key);
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m_isLongPress = false;
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m_curStep = cfg.step; // 短按步长
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m_holdTimer.start(100); // 1 秒后切成长按
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}
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/* 每次按下(含自动重复)都移动 */
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int step = m_isLongPress ? cfg.step * 2 : cfg.step;
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move(dir * step);
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} else {
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/* ---------- 键释放 ---------- */
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pressedKeys.remove(key);
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m_holdTimer.stop();
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m_isLongPress = false;
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}
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return;
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}
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case Qt::Key_Return:
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case Qt::Key_Space:
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if (pressed && cfg.emulate) emulateClick();
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return;
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default:
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return;
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}
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}
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void CursorController::move(const QPoint &delta)
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{
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QRect desk = QGuiApplication::primaryScreen()->geometry();
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//m_pos += delta;
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m_pos += delta * m_curStep; // 用 m_curStep 而不是 cfg.step
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if (cfg.wrap) {
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m_pos.setX(((m_pos.x() - desk.left()) % desk.width() + desk.width()) % desk.width() + desk.left());
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m_pos.setY(((m_pos.y() - desk.top()) % desk.height() + desk.height()) % desk.height() + desk.top());
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} else {
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m_pos.setX(qBound(desk.left() + cfg.edgeGap, m_pos.x(), desk.right() - cfg.edgeGap));
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m_pos.setY(qBound(desk.top() + cfg.edgeGap, m_pos.y(), desk.bottom() - cfg.edgeGap));
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}
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if (m_useRealCursor)
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QCursor::setPos(m_pos);
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emit cursorMoved(m_pos);
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}
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void CursorController::emulateClick()
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{
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QWidget *w = QApplication::widgetAt(m_pos);
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if (w) {
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QPoint local = w->mapFromGlobal(m_pos);
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QMouseEvent press (QEvent::MouseButtonPress, local, Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
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QMouseEvent release(QEvent::MouseButtonRelease, local, Qt::LeftButton, Qt::LeftButton, Qt::NoModifier);
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QApplication::sendEvent(w, &press);
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QApplication::sendEvent(w, &release);
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}
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emit clicked(w);
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}
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